Publications record - Melanie Swalwell

24 Jan

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Books – edited
(2008) Swalwell & Jason Wilson (eds) The Pleasures of
Computer Gaming: Essays on Cultural History, Theory and Aesthetics
,
Jefferson, NC: McFarland & Co, ISBN 978-0-7864-3595-l.

Other editing
(2005) New Zealand Journal of Media Studies, special issue on
‘Asian’ media arts practice in/and Aotearoa New Zealand,
Edited by Tony Schirato, Melanie Swalwell, Verica Rupar, vol. 9, no. 1.

Major creative work (in refereed journal)
(2006) “Castoffs from the Golden Age” (multimedia
design/programming by Erik Loyer), Vectors: Journal of Culture and
Technology in a Dynamic Vernacular
, issue 3, April.

Book chapters
(forthcoming) “Lan Gaming Groups: Snapshots from an Australasian case study”, Gaming Cultures and Place in the Asia–Pacific Region, Larissa Hjorth & Dean Chan, eds, Routledge.

(forthcoming) Melanie Swalwell & Michael Davidson
Malzak, Ludologica Retro: Volume 1: Vintage Arcade
(1971-1984), Matteo Bittanti and Ian Bogost (eds).

Swalwell (2008) 1980s Home Coding: the art of
amateur programming
, Aotearoa Digital Arts Reader,
Stella Brennan and Susan Ballard (eds), Auckland: Clouds.

Swalwell and Jason Wilson (2008) “Introduction”, The Pleasures of Computer Games: Essays on Cultural History, Theory and Aesthetics, Swalwell & Jason Wilson (eds), Jefferson, NC: McFarland & Co.

(2008) “Kinaesthetic Responsiveness: A Neglected Pleasure”, The Pleasures of Computer Games: Essays on Cultural History, Theory and Aesthetics, Swalwell & Jason Wilson (eds), Jefferson, NC: McFarland & Co.

(2007) “Independent Game Development: Two views from
Australia,” (an interview with Julian Oliver and Kipper),
Videogames and Art, Andy Clarke and Grethe Mitchell (eds), Bristol,
Intellect Books, pp. 160-180.

(2006) (reprint, e-book) Multi-Player Computer Gaming:
‘Better than playing (PC Games) with yourself’
,
Reconstruction: Studies in Contemporary Culture (special issue: The
Play’s the Thing: Games, Gamers, and Gaming Culture, Matthew
Wolf-Meyer, Davin Heckman (eds)) vol. 6.1 (Winter 2006).

Refereed Journal Articles
(2007) “The Remembering and the Forgetting of Early Digital
Games: From novelty to detritus and back again” Journal of
Visual Culture, special issue, Detritus & the Moving Image, Amelie
Hastie, ed., vol. 6, no. 2, pp. 255-273.
Download article

(2005) “Introduction” and “Contact Zones: Edge in
‘Portable Cities’ and ‘FragMental Storm’”,
New Zealand Journal of Media Studies, special issue on
‘Asian’ media arts practice in/and Aotearoa New Zealand,
Edited by Tony Schirato, Melanie Swalwell, Verica Rupar, vol. 9, no.
1
.

(2003) Multi-Player Computer Gaming: ‘Better than
playing (PC Games) with yourself’
, Reconstruction, an
interdisciplinary cultural studies community, vol. 3, no. 4, October.

(2002) “New/Inter/Media”, Convergence: The Journal of
Research into New Media Technologies, (special Intermedia issue,
Jűrgen Heinrichs and Yvonne Spielmann, eds), Winter, vol. 8,
no. 4, pp. 46-56.

Refereed Conference Proceedings
(2005) Early Games Production in New Zealand, DiGRA Conference “Changing Views: Worlds in Play”, Vancouver, 17-20 June 2005.

(2004) The History and Development of Lan Groups: an Australasian case
study, paper delivered at “Other Players: a conference on
multiplayer phenomena”, IT University of Copenhagen, 6-8
December 2004, in Other Players (online proceedings), Miguel Sicart
and Jonas Heide Smith (eds), ISBN: 87-7949-077-8 – DS10. http://www.itu.dk/op/papers/swallwell.pdf (site since removed).

(2003) ‘This isn’t a computer game you know!’:
revisiting the computer games / televised war analogy, Level Up:
Digital Games Research Conference, Marinka Copier and Joost Raessens
(eds), conference proceedings, Universiteit Utrecht/DIGRA,
Netherlands.

(2003) “Ethics and Aesthetics: Defamiliarization and the
Virtual”, Consciousness Reframed: non-local, non-linear,
non-ordinary (Fourth International CAiiA-STAR Research Conference
– CD of Proceedings), Perth: John Curtin Gallery, Curtin
University of Technology.

Major reports / submissions
(2004) Melanie Swalwell and Jason Wilson, “Report on GamePLAY
Exhibition Research”, report on consultancy for Te Manawa
Museums Trust, Palmerston North, 11 October 2004.

(2001) Submission on the Review of the Guidelines for Classifying
Films and Computer Games, Office of Film and Literature
Classification, Australia, October.

Datasets
(2007- ) Early NZ Software Database

Other non-refereed publications
(2006) “An Open Email to Media Educators: New Zealand’s
Videogaming Past and the Question of Its Future”, Script (the
newsletter of the National Association of Media Educators, NZ), April.

(2003) “‘This isn’t a computer game you know!’:
revisiting the computer games / televised war analogy”, Ludic
Moments: Computer games for the Time Being, Patrick Crogan (ed.),
Sydney: Artspace, Critical Issues Series 8. also as part of an online
proceedings of the dlux media arts Plaything event.

(2003) “Engagements with gameplay” (Preview of the
futurescreen03 game art exhibition “Plaything”),
RealTime, 57, Oct-Nov (archives being progressively moved?).

(2003) The meme game: Escape from Woomera, RealTime,
55, June/July (archives being progressively moved?).

(2002) The Senses and Memory in Intercultural Cinema (a review of
Laura U. Marks’ (2000) The Skin of the Film: Intercultural
Cinema, Embodiment, and the Senses), Film-Philosophy, vol. 6 no. 32,
October.

(2000) ‘Outing’ TV in the Olympic City, M/C
Reviews, 18 Oct.

(1999) “In your face: Sensory Hyperbole and Hyper-stimulation in the
Experience of Technology,” Food for Thought: New Directions in
Sociology 5, 19-20 September 1998, Anita Lundberg and Kathryn Owler
(eds), School of Sociology, UNSW.

Media

  • “Public Asked to Help Preserve Digital heritage,” interview with Geoff Robinson on “Morning Report”, Radio New Zealand National, 19/10/07 (+ podcast).
  • Media release: Conserving Digital Heritage, VUW Public Affairs, 17/10/07
  • Arcade analysis, “Victorious”: Magazine for Friends and Alumni of Victoria University of Wellington, Spring 2006 (short story on “Cast-offs from the Golden Age” and photo), p. 2.
  • Expert comment on LAN gaming for Radio NZ’s This Way Up programme, 22/7/06.
  • “Computer games important part of history”, The Wellingtonian, 13/7/07, p. 17.
  • Matt Torbin, “Gaming’s Golden Age” (extended profile, photo and coverage of “Cast-offs from the Golden Age”), The Dominion Post, Higher Education section, July 5, 2006, B.6.
  • Media release: Preserving New Zealand’s Videogame History, VUW Public Affairs.
  • Greg Roughan, “Chip-shop champion” (brief profile and coverage of “Cast-offs from the Golden Age”) in “About Town”, Sunday Star Times, 4/6/06.
  • 15 minute story aired on National Radio on 24/10/05, with Mr Andreas Lange, discussing the archiving of games and the history of games in New Zealand (“Archiving New Zealand’s Digital Games History”, 2005-06 ISAT Linkages Fund).

Doctoral thesis

Aesthetics and Hyper/aesthetics: Rethinking the Senses in Contemporary Media Contexts, unpublished PhD thesis, University of Technology, Sydney, 2002.

24 Jan

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